![]() ![]() Horror like The Blair Witch Project (1999). This is a horror of atmosphere and gradually building terror, horror that implies terrifying things rather than flat-out showing them. The most unsettling horror, however, makes you think something is hiding without ever showing any evidence of it. But in these examples, there always was something hiding in the background: the directors had placed figures there to unnerve us. The horror that affected me most has capitalised on this fear by hiding unsettling and blurry figures in the background, such as in Lake Mungo (2008) or The Haunting of Hill House (2018). Even after the game finished, I’d continue to anxiously scan for mysterious persons when I walked home in the dark or saw a scary movie. I would scour over the dark images of the forest, terrified I might spot that shifting demon in the periphery of my torchlight. Yet, as a nervous fourteen-year-old who avoided all things horror, I found it devastatingly scary. There was nothing innovative or complex about the way Slender scared you. You know you always have company and need to get as far away from it as possible. The more you look at Slender Man, the closer he appears the next time. ![]() He is a pale, featureless creature with long, handless arms and a scruffy suit who haunts the forest and appears at various distances partially concealed behind trees. Slender was a survival horror video game where the player finds themselves in a dark forest equipped with only a flashlight and one goal - evade the eponymous Slender Man. We drew the curtains, huddled around the laptop and started playing Slender. I was a young teenager, and spent an afternoon of my holiday subjecting myself to the new viral craze with two friends. Playing at Beacon Cinema in Pittsfield and Berkshire Mall 10 in Lanesborough.The most scared I’ve ever been was during the summer of 2012. ) is rated R by the Motion Picture Association of America for "language, terror and some disturbing images." Running time: 1 hour 29 minutes.So, for those keeping score, it's: Nosey Kids, 0 Blair Witch, 2. The film really only rights itself in the final, breathtaking sequences when the title character applies her special brand of pressure. In this movie, the filmmakers throw out a lot of elements that are dead ends - double-crossing, infections and time shifts. This sequel gets progressively messy while "The Blair Witch Project" grew progressively taut. (They even brought a drone.) Good luck with that, guys. The group seems invincible with their GPS, digital walkie-talkies, memory cards and earpieces. This time, our heroes are joined by some locals (Wes Robinson and Valorie Curry) who know the woods - but may have their own agenda - and writer Simon Barrett has weaved in a sly lesson about our confidence in high-tech gizmos. By this time it should be clear that no one should ever wander off alone, even to relieve themselves. So he and three friends (Callie Hernandez, Brandon Scott, Corbin Reid), incredibly, suit up to tramp in the same creepy woods. In the sequel, her brother (James Allen McCune) is determined to find out what happened 20 years ago. It ended with a snot-nosed, half-faced apology by one victim. The three students gradually turn on each other in the face of escalating hysteria - really just piles of rocks and weird stick figures. The original was quaint horror by today's standard, more psychologically traumatizing and not at all gory. ![]() Directors Daniel Myrick and Eduardo Sánchez did such a good job that audiences initially really believed three souls had been lost. Its faux-documentary premise was that it was just stitched-together footage taken by three student filmmakers who went missing while witch hunting. Shot for an initial budget of less than $50,000, it grossed just shy of $248 million, sparking trends in both found-footage horror and shaky-camera confessionals. That suspension of disbelief is important or why try a direct sequel at all? (By the way, we're totally ignoring the quickie 2000 sequel "Book Of Shadows: Blair Witch 2.")įirst a primer, in case you just wandered out of a haunted forest: "The Blair Witch Project" was a cultural sensation. Director Adam Wingard also strays from the found-footage conceit and sometimes doesn't even pretend that what we're seeing was shot by anyone in the group. "Blair Witch " borrows most of the skeleton of the original 1999 film but ups the scariness at the cost of coherency. ![]()
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